Monikers
A dumb party game that respects your intelligence.
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Add the game Monikers to your collection!
Goal
Get your team to guess the name on your card.
Number of Players
4 - 16 Players (Split into teams)
Time to Play
30 to 60 minutes
Rapid Rules
General Play
- Deal all players 6 cards. Each player will choose 3 and add them to the play deck.
- Choose a team to guess first and pick a clue giver.
- Set a timer for 60 seconds and the clue giver will draw a card from the play deck and try to get their team to guess what is on the card.
- In this first round, words, gestures, and sounds that do not include the name itself are allowed.
- After each correct guess, or if the clue giver wants to skip a card, until the timer is up the clue giver will pick a new card from the play deck to get their team to guess it.
- When the timer runs out record how many cards the team guessed correctly to score.
- If any cards were skipped, add them back to the play deck and shuffle.
- The next team gets to guess. Repeat steps 3 - 8 for this next team.
- Go back and forth between teams until all cards in the play deck have been guessed.
- Shuffle all of the cards back into the play deck and start round two, repeating steps 3 - 10 except now only a single word clue may be given for each card.
- After completing the deck again, repeat step 11 and play steps 3 - 10 for round three, except now only gestures are allowed.
Winning and Losing
- At the end of three rounds, the team with the most points wins.